— Paul Graham
— Randy Pausch
— Mariam Naficy
In art school, Phil Hansen developed an unruly tremor in his hand that kept him from creating the pointillist drawings he loved. Hansen was devastated, floating without a sense of purpose. Until a neurologist made a simple suggestion: embrace this limitation … and transcend it.
"Ultimately most of what we do takes place here. Inside the box with limited resources. Learning to be creative within the confines our limitations is the best hope we have to transform ourselves and our world." -Very inspiring
-Kenneth To (aka me) thinking about about problem solving and Steve Jobs
*My friend said someone already came up with this, but I still like it
— Kenneth To (aka me!) Some thoughts I had today while working on presentations.
|SEN PAUL:||I don’t know of anybody on this panel who tries to maximize their tax burden. I mean my question for Mr. Harvey : Do you take any deductions on your taxes?|
|MR. HARVEY:||Obviously I do.|
|SEN PAUL:||Do you choose to maximize your tax burden or minimize your tax burden?|
|MR. HARVEY:||Uh minimize it.|
|SEN PAUL:||Do you think you’re a bad person for doing that?|
|MR. HARVEY:||Absolutely not.|
"Instead of Apple executives we should have brought in here a giant mirror," he added. "Congress should be on trial here for creating a byzantine tax code.” -Rand Paul
It’s hilarious to watch the Senate being angry at Apple for not paying enough taxes. U.S. congress yells, “We created those loopholes only for our donors and contributors, not for you!”
If historical cases of hyperinflation — real, and now virtual — have one thing in common, it is the instinct among its victims to blame the symptoms rather than the disease. During both the German and the Diablo 3 hyperinflations, “intrigue and artifice” were believed to be at work.
Economically, the tipping point in the transformation of inflation into hyperinflation is characterized by a profound drop in the outstanding demand for money: when holders of money expect the supply of money to increase — particularly without any sense of timing, bounds, or other guidance — monetary demand in the present drops in favor of surrendering money for vendibles.
The focus of possessors of money, therefore, devolves into an effort to capture known, present purchasing power against the likelihood of its decline in the near future. Saving, in any event, delaying consumption, is chastened; and if a cycle of declining purchasing power and rapidly rising prices ensues, ultimately the propensity to hold money declines precipitously and may fundamentally disappear.
This was demonstrated when, in a message board entry prefaced by stating “Sell Equipment before Patch 1.0.5 Hits!” (a patch is a piece of software added to an operational program or application as bugs are found, changes desired, or ways of improving performance discovered), a player warned that,
Blizzard just announced that the drop rates for [certain] items are going to be doubled … if you haven’t already, you should consider converting your current gear to cash … since real $ [are] the best hedge against gold devaluation[.]
If historical cases of hyperinflation — real, and now virtual — have one thing in common, it is the instinct among its victims to blame the symptoms rather than the disease. The Austrian economist Hans Sennholz noted that during the German hyperinflation, “intrigue and artifice” were believed to be at work. Similarly, a handful of Diablo 3 players, frustrated about the decimation of their purchasing power, expressed increasing suspicion of manipulation and conspiracy theories.
I thought this was a fun little read about hyperinflation in an in-game marketplace.